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This is some of the work I've done for an unreleased project in Unreal Engine 5. I contributed to the creation of modular assets and designed tools to enhance my workflow in Blender. Additionally, I've learned to use SpeedTree and Gaea to make vegetation and landscapes. I have also created several props and hero props.
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A heartfelt thank you goes out to the team that collaborated on this project. Here are a few individuals who contributed in some way to the screenshots I've shared :
Thumbnail level art by https://www.artstation.com/guigui127127
Concept art for certain assets by https://www.artstation.com/cleg
Unreal engine showcase scene by https://www.artstation.com/simonmassicotte
Tileable textures (for use with masks) by https://www.artstation.com/etatap
Unreal engine shaders by https://www.artstation.com/shirokitty
Blocking for certain shells by https://www.artstation.com/polygonspusher

A user controlled flame throwing turret (WIP)

A user controlled flame throwing turret (WIP)

A battery charging station

A battery charging station

An old abandonned jet

An old abandonned jet

A few props

A few props

A few doors (WIP)

A few doors (WIP)

Concrete shells using masks

Concrete shells using masks

Concrete shells using masks

Concrete shells using masks

Metal shells using masks

Metal shells using masks

A few trees and mossy vegetation

A few trees and mossy vegetation

A few mountains and vistas for scene backgrounds (WIP)

A few mountains and vistas for scene backgrounds (WIP)